![]() ![]() Which is problem 2: afterburn is easy to get rid of. The first is that the Scout lacks any means to light a target on fire, so he’s left to hope a Pyro is on his team and that an enemy Pyro, Medic, or Dispenser doesn’t end that afterburn. The Sun-On-A-Stick suffers from several problems as it currently is. Projectile not affected by resupply closets ![]() Heat Meter: Once fully charged, Scout can toss an exploding fireball to ignite targets (30 Damage) I could see some people preferring the current version to this one, though this was more so me being creative rather than seeing this as a weapon that really needs a reworking. While the scout wouldn’t be crippled faster than a speeding bullet, the lower clip size and the reliance on the Whoosh meter turns the Scout’s mobility into a resource with higher highs if used smartly. As such, this rebalance was instead focused into activating a “hit and run” rage mode with the benefit of the Scout not losing all their speed the moment a class decides to aim in his general direction. Whoosh cannot be activated during Withdrawal, even if the meter is built back upĪs it stands, the baby Face’s blaster really isn’t a bad weapon it’s more so just requires a very precise play style of hit and run. Withdrawal: Once Whoosh is depleted, Meter earns are cut in half for 5 seconds When Whoosh is active, Scout’s voice lines are sped up by 50% Scout yells “Whoosh” upon activated Whoosh Meter When Whoosh is fully charged, Scout will say “Alright, I Feel Good” When Whoosh is activated, +40% Movement Speed, +45% Firing Rate, and +50% Reload Speed for 8 Seconds Whoosh Meter: Meter goes up 1% for every 3 points of damage and/or every 0.75 seconds of running On Hit: +15% Movement Speed for 3 seconds. The only reason I’m not posting the original stats is because well over twenty weapons are here. If you don’t remember the raw stats, here’s a link to the TF2 Wiki having all weapons. I’ll provide a visual for each weapon just to remind ya of what it looks like. TF2 Bad Weapon Academy was referenced, but not strictly followed.Weapons where the problem is due to glitches or the Source Engine showing it’s age alone (like The Righteous Bison) don’t count either, since they would amount to “fix this bug”.There is a difference between a weapon that’s bad at doing what it’s job is suppose to do, and a weapon that’s overshadowed by other choices (for example, Heavy’s Chocolate Bar has some good uses, but the Second Banana would be preferred by most players).A weapon being “too niche” isn’t enough on it’s own, since the alternate weapons are meant to be side upgrades.Thankfully, a friend of mine on Discord who plays TF2 on a competitive level has helped me with all but one of these, so rest assured that more than “rule of cool” went into these. Just for disclosure: my Team Fortress 2 abilities are on par with Spongebob Squarepants driving a Boatmobile: I know the technical stuff to an impressive degree, but struggle to ever pull it off when it matters most. I’ll also explain my logic behind the proposed changes to these weapons. Instead, let me explain what this would be: the idea behind an update like this, it would be around rebalancing TF2’s weapons with a big focus on the game’s weaker guns getting buffed, with a handful of stronger weapons receiving nerfs. So I won’t waste your time with going over the class-based shooter. The update should hit sometime in April still no word on whether any TF2 downloadable content will make it to the consoles.Team Fortress 2 needs literally no introduction. The medic is the first class to get the new weapons – unlock a series of class-based achievements to earn each of the three new toys, including the Blutsaugher ("a new syringe gun" that draws health from enemies), the Critzcrieg (a "new medigun" that switches up the ubercharge), and the Ubersaw (melee attacks charge your medigun). ShackNews got their pizza-stained hands on the new offerings, and also had a chance to talk with Valve's Robin Walker about plans for unlockable weapons for the other classes (they should be coming "faster"), difficulty in balancing new weapons (there's a "trade-off"), and plans for other news maps with the Payload gameplay like Goldrush ("you have a moving fortress"). Well, to be precise, the team-based shooter's new Goldrush map and unlockable Medic weapons took center stage, and the pizza provided just the right ambiance. Team Fortress 2 took center stage at a Valve-sponsored pizza party in San Francisco last night. ![]()
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